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Obstacles in XR Publishing

Obstacles in XR Publishing

Obstacles in XR Publishing

The Major Challenges — Why XR Books Haven’t Taken Off

Obstacles in XR Publishing

The promise of XR (Extended Reality) is captivating, but it faces some significant challenges. Unlike traditional books, developing an XR book requires a diverse skill set, including developers, 3D artists, sound designers, and engineers. This complexity leads to longer production times and higher costs.

Another major hurdle is accessibility. Not everyone can afford high-end VR headsets or specialized AR devices. To reach a wider audience, XR books must be designed to work with everyday devices like smartphones and tablets.

Then there’s the issue of legalities. While you can’t patent traditional books, XR narrative platforms can be patented, which complicates matters of ownership, compensation, and rights. As the XR landscape evolves, questions surrounding copyright, royalties, and licensing will continue to grow.

Until these logistical challenges are resolved, the dream of XR becoming a mainstay in the publishing industry remains just that—a dream.

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